Where is azjol nerub on the map




















Despite the Lich King's victory over the Spider Kingdom, numerous pockets of nerubians remain, evading the wrath of the Lich King, while at the same time coordinating hit-and-run strikes against the forces of the Scourge led by Kilix the Unraveler. Scarred by years of war and abandonment, this vast domain is now occupied on two fronts. In the Upper Kingdom , undead nerubians patrol the ruins of their homeland, guarding clutches of eggs that will one day bring forth a new generation of Scourge warriors.

Meanwhile, in the depths of the Old Kingdom, Ahn'kahet , another enemy stirs: the faceless ones. Little is known of these horrifying creatures, but rumor has it that they answer to an evil power lurking beneath Northrend. Destroying the undead nerubians and their tainted eggs will deal a great blow to the Lich King, but eliminating the mysterious faceless ones is also crucial to reclaiming the fallen empire.

It is revealed that the nerubians have an enormous secret stash of their own eggs safely hidden away; with the extermination of the Scourge and the faceless ones plaguing Azjol-Nerub, they can begin repopulating under the leadership of Seer Ixit. Azjol-Nerub was going to be World of Warcraft' s first subterranean zone. Ghostcrawler said in an interview about the dropped Abyssal Maw instance : " the zone I am personally saddest about cancelling is not Abyssal Maw; it was the Azjol-Nerub quest zone in Wrath of the Lich King.

However, Azjol-Nerub is a huge zone, with lots of unrevealed secrets and lore locations , so the idea could return for a future expansion. Azjol-Nerub is the vast subterranean kingdom of the nerubians located beneath the frozen continent of Northrend , and was once the center of nerubian civilization. It is not known if they began here, but certainly most, if not their entire race, dwelled here. They left the rest of the world in peace and pursued their interests beneath the ground.

Then the Lich King attacked and defeated them, killing most of the nerubians in the process and converting many of the survivors into crypt fiends and other undead , including the former nerubian king, the crypt lord Anub'arak. But there were also those who fled his touch. It is still a fascinating place though, and many of its murals and frescoes and columns stand intact. The Scourge does not care about riches, material or scholarly, and rich tapestries still hang on the walls while impressive tomes line bookcases.

Azjol-Nerub is not a safe place, for several reasons. First, of course, the Scourge controls it. Second, creatures live below, including the strange faceless ones : ancient monsters long imprisoned beneath the ice and recently loosed again. Yet even uninhabited, this kingdom would be dangerous.

The nerubians set all manner of traps here, including circular doors that must be moved just so to avoid them crashing down on you, statues that release streams of frost at intruders and pits hidden beneath seemingly normal floor tiles. Many adventurers have ventured into this place, hoping for gold and other treasures, and found death instead. Azjol-Nerub was their kingdom, and the spider-men controlled all of its tunnels. Their culture is almost as old as the dwarven , and every bit is attuned to life underground.

The biggest difference is that nerubians focus more on the cerebral and less on the physical — their society had more scholars and artists and fewer smiths and miners. That was all before the Lich King , of course. None of the other races on Northrend had their numbers, their organization, or their discipline. True, the nerubians rarely ventured aboveground, but he could not take that chance.

He decided to swarm the underground kingdom and wipe it clean in an event known as the War of the Spider. It was long and hard, and the nerubians almost won — they may prefer thought and art but they are fearsome foes when roused. The Lich King conquered, and the nerubian civilization all but died, leaving the kingdom in utter ruin. A group of Ironforge dwarves staked out an area right by the main entrance to the kingdom and built a camp known as Doorward. They are the remnants of Muradin Bronzebeard 's party, the Bronzebeard Expedition , and Baelgun Flamebeard leads them.

He keeps his men hidden from the Scourge , and in the meantime they keep watch on the doors behind the camp constantly as they know what lies deep beneath the earth here, having vowed to stop such evils, the faceless ones , from escaping to the surface.

Two years ago, Arthas Menethil and the mighty Anub'arak traveled through this area on their way to the Frozen Throne. Please turn off all AdBlockers in order to make the download work. Please login or register to claim the ownership of maps. Manage your favorite map lists and receive email notifications if a new version was added and Share your favorite lists with your friends or community. Azjol-Nerub [Wow Instance]. Azjol-Nerub 1. Download 7.

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Download 0. Map description. Venture into the forgotten depths of Azjol-Nerub, and uncover the secrets of the Ancient Spider Kingdom.



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